=== SAVED CAST: 5 manataketh_6 ===
Normalized points: 64
Raw points: 12

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.0490, 0.0821)
  [ 1]  (0.1004, 0.0597)
  [ 2]  (0.1519, 0.0373)
  [ 3]  (0.2044, 0.0191)
  [ 4]  (0.2605, 0.0163)
  [ 5]  (0.3166, 0.0136)
  [ 6]  (0.3727, 0.0109)
  [ 7]  (0.4288, 0.0082)
  [ 8]  (0.4849, 0.0054)
  [ 9]  (0.5410, 0.0027)
  [10]  (0.5971, 0.0000)
  [11]  (0.6396, 0.0345)
  [12]  (0.6806, 0.0728)
  [13]  (0.7217, 0.1111)
  [14]  (0.7627, 0.1495)
  [15]  (0.8038, 0.1878)
  [16]  (0.8449, 0.2261)
  [17]  (0.8621, 0.2789)
  [18]  (0.8769, 0.3330)
  [19]  (0.8918, 0.3872)
  [20]  (0.9066, 0.4414)
  [21]  (0.9215, 0.4955)
  [22]  (0.9363, 0.5497)
  [23]  (0.9510, 0.6039)
  [24]  (0.9468, 0.6599)
  [25]  (0.9425, 0.7159)
  [26]  (0.9382, 0.7719)
  [27]  (0.9340, 0.8279)
  [28]  (0.9235, 0.8803)
  [29]  (0.8769, 0.9117)
  [30]  (0.8304, 0.9432)
  [31]  (0.7838, 0.9746)
  [32]  (0.7355, 1.0000)
  [33]  (0.6793, 0.9997)
  [34]  (0.6231, 0.9993)
  [35]  (0.5670, 0.9990)
  [36]  (0.5108, 0.9987)
  [37]  (0.4546, 0.9983)
  [38]  (0.3985, 0.9980)
  [39]  (0.3423, 0.9977)
  [40]  (0.2978, 0.9657)
  [41]  (0.2547, 0.9296)
  [42]  (0.2117, 0.8935)
  [43]  (0.1686, 0.8574)
  [44]  (0.1256, 0.8213)
  [45]  (0.1073, 0.7722)
  [46]  (0.1018, 0.7163)
  [47]  (0.0962, 0.6604)
  [48]  (0.0907, 0.6045)
  [49]  (0.0852, 0.5486)
  [50]  (0.0796, 0.4927)
  [51]  (0.0741, 0.4368)
  [52]  (0.0753, 0.3824)
  [53]  (0.1040, 0.3341)
  [54]  (0.1327, 0.2858)
  [55]  (0.1614, 0.2376)
  [56]  (0.1901, 0.1893)
  [57]  (0.2413, 0.1690)
  [58]  (0.2946, 0.1512)
  [59]  (0.3479, 0.1334)
  [60]  (0.4012, 0.1156)
  [61]  (0.4544, 0.0978)
  [62]  (0.5077, 0.0800)
  [63]  (0.5610, 0.0622)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.5971, 0.0000)  angle=41.8 deg
  V1  (0.9235, 0.8803)  angle=44.7 deg
  V2  (0.3423, 0.9977)  angle=35.4 deg
  V3  (0.1901, 0.1893)  angle=37.7 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
